Artificial Life, Culture, and Evolution
QS, SS, STS Theory, practice and epistemology of computing and simulation. Creation of artificial models of life, culture, and evolution for prediction and exploration. Social processes embedded in simulation. Hands-on introduction to C++ to create and modify highly visual, sims with color and sound. Critical exploration of state-of-the-art multicausal, multiagent simulations. Topics include: cellular automata and emergence; human and non-human agency; self-organizing cultures. Historical and cultural contextualization through computer artifacts and applications in science and the arts, industry and entertainment, military and intelligence communities. No programming experience required. Instructor: Gessler. One course. C-L: Computer Science 107, Visual and Media Studies 172.