Assistant Research Professor in the Department of Mechanical Engineering and Materials Science
Dr. Regis Kopper is an Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.
- Ph.D., Virginia Polytech Institute and State University 2011
Rivera-Gutierrez, DJ, Kopper, R, Kleinsmith, A, Cendan, J, Finney, G, and Lok, B. "Exploring gender biases with virtual patients for high stakes interpersonal skills training." 385-396. January 1, 2014. Full Text
McMahan, RP, Kopper, R, and Bowman, DA. "Handbook of virtual environments: design, implementation and applications."edited by KS Hale and KM Stanney, 285-312. CRC Press, 2014.
Kopper, R, Pinho, MS, and ao, MC. "Virtual Environments: Design and Implementation."edited by A Cardoso, CAC Teixeira, and EL Júnior, 79-113. SBC - Brazilian Computing Society, 2003.
Mehta, R, Nankivil, D, Zielinski, DJ, Waterman, G, Keller, B, Limkakeng, AT, Kopper, R, Izatt, JA, and Kuo, AN. "Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices." Translational vision science & technology 6, no. 1 (January 20, 2017): 5-. Full Text Open Access Copy
Mehta, R, Nankivil, D, Zielinski, DJ, Waterman, G, Keller, B, Adari, P, Kopper, R, Izatt, JA, and Kuo, AN. "Remote, web-based interface control of handheld swept source OCT system for acute care settings." INVESTIGATIVE OPHTHALMOLOGY & VISUAL SCIENCE 57, no. 12 (September 2016).
Zielinski, DJ, Sommer, MA, Rao, HM, Appelbaum, LG, Potter, ND, and Kopper, R. "Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments." 2016 IEEE Symposium on 3D User Interfaces, 3DUI 2016 - Proceedings (April 26, 2016): 133-140. Full Text Open Access Copy
Zielinski, DJ, Rao, HM, Sommer, MA, and Kopper, R. "Exploring the effects of image persistence in low frame rate virtual environments." 2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings (August 25, 2015): 19-26. Full Text Open Access Copy
Ragan, ED, Bowman, DA, Kopper, R, Stinson, C, Scerbo, S, and McMahan, RP. "Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task." IEEE Transactions on Visualization and Computer Graphics 21, no. 7 (July 1, 2015): 794-807. Full Text
Olk, B, Zielinski, D, and Kopper, R. "Effects of perceptual load in visual search in immersive virtual reality." Journal of vision 15 (2015): 1064-1064. (Academic Article)
Johnson, TR, Lyons, R, Kopper, R, Johnsen, KJ, Lok, BC, and Cendan, JC. "Virtual patient simulations and optimal social learning context: a replication of an aptitude-treatment interaction effect." Medical teacher 36, no. 6 (June 2014): 486-494. Full Text
Izatt, E, Scholberg, K, and Kopper, R. "Neutrino-KAVE: An immersive visualization and fitting tool for neutrino physics education." Proceedings - IEEE Virtual Reality (January 1, 2014): 83-84. Full Text
Zielinski, DJ, Kopper, R, McMahan, RP, Lu, W, and Ferrari, S. "Intercept tags: Enhancing intercept-based systems." Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST (November 12, 2013): 263-266. Full Text
Chuah, JH, Robb, A, White, C, Wendling, A, Lampotang, S, Kopper, R, and Lok, B. "Exploring Agent Physicality and Social Presence for Medical Team Training." Presence: Teleoperators and Virtual Environments 22, no. 2 (August 2013): 141-170. Full Text
Borba, EZ, Montes, A, Almeida, M, Nagamura, M, Lopes, R, Zuffo, MK, Araujo, A, and Kopper, R. "ArcheoVR: Exploring Itapeva's archeological site." April 4, 2017. Full Text
Borba, EZ, Montes, A, De Deus Lopes, R, Zuffo, MK, and Kopper, R. "Itapeva 3D: Being Indiana Jones in virtual reality." April 4, 2017. Full Text
Zielinski, DJ, Nankivil, D, and Kopper, R. "6 Degrees-of-freedom manipulation with a transparent, tangible object in world-fixed virtual reality displays." April 4, 2017. Full Text
Zielinski, DJ, Nankivil, D, and Kopper, R. "Specimen Box: A Tangible Interaction Technique for World-Fixed Virtual Reality Displays." 2017.
Zielinski, DJ, Rao, H, Potter, N, Appelbaum, LG, and Kopper, R. "Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments." July 5, 2016. Full Text
Borba, EZ, Cabral, M, Lopes, RDD, Zuffo, MK, and Kopper, R. "A Fully Immersive Virtual Model to Explore Archaeological Sites." 2016.
Appelbaum, LG, Clements, J, Lu, Y, Rao, HM, Khanna, R, Zielinski, DJ, Vittatoe, K, Potter, ND, Kopper, R, and Sommer, MA. "Sensorimotor orienting in immersive virtual reality: EEG correlates of skill learning." 2016.
Judge, T, Kopper, R, Ponce, S, Silva, M, and North, C. BABES-Brushing+ Linking, Attributes, and Blobs Extension to Storyboard. Virginia Tech, 2008.
Kopper, R, Silva, MG, McMahan, RP, and Bowman, DA. Increasing the Precision of Distant Pointing for Large High-Resolution Displays. Virginia Tech, 2008.
MRI: Acquisition of a High-Resolution Stereoscopic Interactive Visualization System for Research and Education in Scienc awarded by National Science Foundation (Principal Investigator). 2014 to 2016
Comparative Evaluation of Input Devices for Virtual Reality Mine Simulation awarded by National Institute for Occupational Safety and Health (Principal Investigator). 2012 to 2014