Assistant Research Professor in the Department of Mechanical Engineering and Materials Science
Dr. Regis Kopper is an Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.
- Ph.D., Virginia Polytech Institute and State University 2011
Bacim, F, Kopper, R, and Bowman, DA. "Design and evaluation of 3D selection techniques based on progressive refinement." International Journal of Human-Computer Studies 71, no. 7-8 (July 2013): 785-802. Full Text
Ragan, ED, Kopper, R, Schuchardt, P, and Bowman, DA. "Studying the effects of stereo, head tracking, and field of regard on a small-scale spatial judgment task." IEEE transactions on visualization and computer graphics 19, no. 5 (May 2013): 886-896. Full Text
Robb, A, Kopper, R, Ambani, R, Qayyum, F, Lind, D, Su, L-M, and Lok, B. "Leveraging virtual humans to effectively prepare learners for stressful interpersonal experiences." IEEE transactions on visualization and computer graphics 19, no. 4 (April 2013): 662-670. Full Text
Johnson, TR, Lyons, R, Chuah, JH, Kopper, R, Lok, BC, and Cendan, JC. "Optimal learning in a virtual patient simulation of cranial nerve palsies: the interaction between social learning context and student aptitude." Medical teacher 35, no. 1 (January 2013): e876-e884. Full Text
Chuah, JH, Robb, A, White, C, Wendling, A, Lampotang, S, Kopper, R, and Lok, B. "Exploring Agent Physicality and Social Presence for Medical Team Training." Presence: Teleoperators and Virtual Environments 22 (2013): 141-170. (Academic Article) Full Text
Kopper, R, Stinson, C, and Bowman, D. "Towards an Understanding of the Effects of Amplified Head Rotations." Proceedings of the Workshop on Perceptual Illusions in Virtual Environments (2011): 10-15. (Academic Article)
Ragan, ED. "The Effects of Higher Levels of Immersion on Procedure Memorization Performance and Implications for Educational Virtual Environments." Presence: Teleoperators and Virtual Environments 19, no. 6 (December 2010): 527-543. Full Text
Kopper, R, Bowman, DA, Silva, MG, and McMahan, RP. "A human motor behavior model for distal pointing tasks." International Journal of Human-Computer Studies 68, no. 10 (October 2010): 603-615. Full Text
Figueroa, P, Kitamura, Y, Kuntz, S, Vanacken, L, Maesen, S, Weyer, TD, Notelaers, S, Octavia, JR, Beznosyk, A, Coninx, K, Bacim, F, Kopper, R, Leal, A, Ni, T, and Bowman, DA. "3DUI 2010 Contest Grand Prize Winners." IEEE Computer Graphics and Applications 30 (2010): 86-96. (Academic Article)
Borba, EZ, Cabral, M, Lopes, R, Zuffo, M, and Kopper, R. "VR model to explore archaeological sites in a non-destructive way." ACM. 2016.
Rao, HM, Khanna, R, Zielinski, DJ, Lu, Y, Potter, ND, Kopper, R, Sommer, MA, and Appelbaum, LG. "Sensorimotor orienting in immersive virtual reality: Psychophysics of skill learning." 2016.
Borba, EZ, Cabral, M, Lopes, RDD, Zuffo, MK, and Kopper, R. "A Fully Immersive Virtual Model to Explore Archaeological Sites." 2016.
Appelbaum, LG, Clements, J, Lu, Y, Rao, HM, Khanna, R, Zielinski, DJ, Vittatoe, K, Potter, ND, Kopper, R, and Sommer, MA. "Sensorimotor orienting in immersive virtual reality: EEG correlates of skill learning." 2016.
Burkins, A, and Kopper, R. "Wayfinding by auditory cues in virtual environments." August 25, 2015. Full Text
Bennett, R, Zielinski, DJ, and Kopper, R. "Comparison of interactive environments for the archaeological exploration of 3D landscape data." July 15, 2015. Full Text
Bebis, G, Boyle, R, Parvin, B, Koracin, D, Pavlidis, I, Feris, R, McGraw, T, Elendt, M, Kopper, R, Ragan, E, Ye, Z, and Weber, G. "Advances in visual computing: 11th international symposium, ISVC 2015 Las Vegas, NV, USA, december 14-16, 2015 proceedings, part II." January 1, 2015. Full Text
Zielinski, D, Macdonald, B, and Kopper, R. "Comparative study of input devices for a VR mine simulation." January 1, 2014. Full Text
Zielinski, DJ, McMahan, RP, Shokur, S, Morya, E, Kopper, R, Zielinski, DJ, McMahan, RP, Shokur, S, Morya, E, and Kopper, R. "Enabling closed-source applications for virtual reality via OpenGL intercept-based techniquesEnabling closed-source applications for virtual reality via OpenGL intercept-based techniques (PublishedPublished)." January 1, 2014. Full Text