Assistant Research Professor in the Department of Mechanical Engineering and Materials Science
Dr. Regis Kopper is an Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.
- Ph.D., Virginia Polytech Institute and State University 2011
Wingrave, CA, Laviola, JJ, and Bowman, DA. "A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design." ACM Trans. Comput.-Hum. Interact. 16, no. 4 (November 2009): 21:1-21:36. (Academic Article)
Johnsen, K, Dickerson, R, Raij, A, Harrison, C, Lok, B, Stevens, A, and Lind, DS. "Evolving an Immersive Medical Communication Skills Trainer." Presence: Teleoperators and Virtual Environments 15, no. 1 (February 2006): 33-46. Full Text
Rudolph, MALNASSAALARCMAFLBANPAKFAATAEMAGCALSARKADSASGAMLASJAHBAA. "The Walk Again Project: Using a Brain-Machine Interface for establishing a bi-directional Interaction between paraplegic subjects and a lower limb exoskeleton." (Academic Article)
Rao, HM, Khanna, R, Zielinski, DJ, Lu, Y, Clements, JM, Potter, ND, Sommer, MA, Kopper, R, and Appelbaum, LG. "Sensorimotor learning during a marksmanship task in immersive virtual reality." Human movement science. (Academic Article)
Lercari, N, Shiferaw, E, Forte, M, and Kopper, R. "Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App (Published online)." Journal of Archaeological Method and Theory. Full Text
Lercari, N, Matthiesen, S, Zielinski, D, and Kopper, R. "Towards an Immersive Interpretation of Çatalhöyük at DiVE." American School of Oriental Research. 2014.
Lercari, N, Forte, M, Shiferaw, E, and Kopper, R. "Reshaping Remote Sensing and Virtual Reality at \c Catalhöyük." 2014.
Lynch, D, Borland, D, Kopper, R, and Peck, T. "Volume Visualization on a WIM: Design Considerations and Planned Evaluations." 2014.
Lercari, N, Forte, M, Zielinski, D, Kopper, R, and Lai, R. "\c Catalhöyük @ DiVE – Virtual reconstruction and immersive visualization of a Neolithic building." October 2013.
Krishnan, V, Foster, A, Kopper, R, and Lok, B. "Virtual human personality masks: A human computation approach to modeling verbal personalities in virtual humans." October 22, 2012. Full Text
Chuah, JH, Robb, A, White, C, Wendling, A, Lampotang, S, Kopper, R, and Lok, B. "Increasing agent physicality to raise social presence and elicit realistic behavior." May 14, 2012. Full Text
Bowman, DA, Stinson, C, Ragan, ED, Scerbo, S, Höllerer, T, Lee, C, McMahan, RP, and Kopper, R. "Evaluating effectiveness in virtual environments with MR simulation." NTSA. 2012.
Kopper, R, McManamon, M, George, T, and Lok, B. "Interactive Memoirs: Coping with the Imminent Death and Leaving Legacies." 2012.
Kopper, R, Bacim, F, and Bowman, DA. "Rapid and accurate 3D selection by progressive refinement." June 2, 2011. Full Text
Bowman, D, McMahan, R, Stinson, C, Ragan, E, Scerbo, S, Hollerer, T, Lee, C, and Kopper, R. "Evaluating Effectiveness in Virtual Environments with MR Simulation." 2011.