David J. Zielinski is a virtual and augmented reality software developer at Duke University (2004-present). Currently a technology specialist for the Department of Art, Art History & Visual Studies (2018-present). Previously a member of the DiVE Virtual Reality Lab (2004-2018), under the direction of Regis Kopper (2013-2018) and Rachael Brady (2004-2012). He received his bachelors (2002) and masters (2004) degrees in Computer Science from the University of Illinois at Urbana-Champaign, where he worked on a suite of virtual reality musical instruments under the guidance of Bill Sherman. He is also experienced in the hardware configuration and systems integration issues of setting up and maintaining virtual reality systems.
Zielinski, D. J., R. P. McMahan, W. Lu, and S. Ferrari. “ML2VR: Providing MATLAB users an easy transition to virtual reality and immersive interactivity.” Proceedings Ieee Virtual Reality, October 7, 2013, 83–84. https://doi.org/10.1109/VR.2013.6549374. Full Text
McMahan, Ryan P., Doug A. Bowman, David J. Zielinski, and Rachael B. Brady. “Evaluating display fidelity and interaction fidelity in a virtual reality game.” Ieee Transactions on Visualization and Computer Graphics 18, no. 4 (April 2012): 626–33. https://doi.org/10.1109/tvcg.2012.43. Full Text
Huff, Nicole C., Jose Alba Hernandez, Matthew E. Fecteau, David J. Zielinski, Rachael Brady, and Kevin S. Labar. “Revealing context-specific conditioned fear memories with full immersion virtual reality.” Frontiers in Behavioral Neuroscience 5 (January 2011): 75. https://doi.org/10.3389/fnbeh.2011.00075. Full Text Open Access Copy
Huff, Nicole C., David J. Zeilinski, Matthew E. Fecteau, Rachael Brady, and Kevin S. LaBar. “Human fear conditioning conducted in full immersion 3-dimensional virtual reality.” Journal of Visualized Experiments : Jove, no. 42 (August 9, 2010). https://doi.org/10.3791/1993. Full Text
Block, Jeremy N., David J. Zielinski, Vincent B. Chen, Ian W. Davis, E Claire Vinson, Rachael Brady, Jane S. Richardson, and David C. Richardson. “KinImmerse: Macromolecular VR for NMR ensembles.” Source Code Biol Med 4 (February 17, 2009): 3. https://doi.org/10.1186/1751-0473-4-3. Full Text
Rao, Hrishikesh M., Rajan Khanna, David J. Zielinski, Yvonne Lu, Jillian M. Clements, Nicholas D. Potter, Marc A. Sommer, Regis Kopper, and Lawrence G. Appelbaum. “Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality.” Frontiers in Psychology 9 (n.d.). https://doi.org/10.3389/fpsyg.2018.00058. Full Text Open Access Copy