Adjunct Assistant Professor in the Department of Mechanical Engineering and Materials Sci
Dr. Regis Kopper is an Assistant Research Professor of Mechanical Engineering and Materials Science at Duke’s Pratt School of Engineering and the director of the Duke immersive Virtual Environment (DiVE). Dr. Kopper has experience in the design and evaluation of virtual reality systems in the areas of interaction design and modeling, virtual human interaction and in the evaluation of the benefits of immersive systems. At Duke, Dr. Kopper investigates how immersive virtual reality technology and experiences can benefit different domain areas, such as archeology, health care, engineering, psychology and neuroscience. His research interests include 3D user interfaces, novel interaction techniques and immersive display systems. Dr. Kopper is a recipient of the best paper award in the IEEE Symposium in 3D User Interfaces and was a member of the first team to be awarded the IEEE 3D User Interfaces Grand Prize. His research has been funded by the DoD, NSF, NIH, FAPESP (Brazil) and CNPq (Brazil). Dr. Kopper received his B.A. and M.S. from the Pontifical Catholic University in Porto Alegre, Brazil and his Ph.D. from Virginia Tech.
- Ph.D., Virginia Polytech Institute and State University 2011
Rivera-Gutierrez, D. J., R. Kopper, A. Kleinsmith, J. Cendan, G. Finney, and B. Lok. “Exploring gender biases with virtual patients for high stakes interpersonal skills training,” 8637 LNAI:385–96, 2014. https://doi.org/10.1007/978-3-319-09767-1_50. Full Text
McMahan, Ryan P., Regis Kopper, and Doug A. Bowman. “Handbook of virtual environments: design, implementation and applications.” edited by Kelly S. Hale and Kay M. Stanney, 285–312. CRC Press, 2014.
Kopper, Regis, Marcio S. Pinho, and Mauro Char ao. “Virtual Environments: Design and Implementation.” edited by Alexandre Cardoso, Cesar Augusto Camilo Teixeira, and Edgard Lamounier Júnior, 79–113. SBC - Brazilian Computing Society, 2003.
Lercari, N., E. Shiferaw, M. Forte, and R. Kopper. “Immersive Visualization and Curation of Archaeological Heritage Data: Çatalhöyük and the Dig@IT App.” Journal of Archaeological Method and Theory 25, no. 2 (June 1, 2018): 368–92. https://doi.org/10.1007/s10816-017-9340-4. Full Text
Olk, Bettina, Alina Dinu, David J. Zielinski, and Regis Kopper. “Measuring visual search and distraction in immersive virtual reality.” Royal Society Open Science 5, no. 5 (May 2, 2018): 172331. https://doi.org/10.1098/rsos.172331. Full Text
Rao, Hrishikesh M., Rajan Khanna, David J. Zielinski, Yvonne Lu, Jillian M. Clements, Nicholas D. Potter, Marc A. Sommer, Regis Kopper, and Lawrence G. Appelbaum. “Sensorimotor Learning during a Marksmanship Task in Immersive Virtual Reality.” Front Psychol 9 (2018): 58. https://doi.org/10.3389/fpsyg.2018.00058. Full Text Open Access Copy
Mehta, Rajvi, Derek Nankivil, David J. Zielinski, Gar Waterman, Brenton Keller, Alexander T. Limkakeng, Regis Kopper, Joseph A. Izatt, and Anthony N. Kuo. “Wireless, Web-Based Interactive Control of Optical Coherence Tomography with Mobile Devices.” Transl Vis Sci Technol 6, no. 1 (January 2017): 5. https://doi.org/10.1167/tvst.6.1.5. Full Text Open Access Copy
Mehta, Rajvi, Derek Nankivil, David J. Zielinski, Gar Waterman, Brenton Keller, Prakruth Adari, Regis Kopper, Joseph A. Izatt, and Anthony N. Kuo. “Remote, web-based interface control of handheld swept source OCT system for acute care settings.” Investigative Ophthalmology & Visual Science 57, no. 12 (September 1, 2016).
Zielinski, D. J., M. A. Sommer, H. M. Rao, L. G. Appelbaum, N. D. Potter, and R. Kopper. “Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments.” 2016 Ieee Symposium on 3d User Interfaces, 3dui 2016 Proceedings, April 26, 2016, 133–40. https://doi.org/10.1109/3DUI.2016.7460043. Full Text Open Access Copy
Ragan, Eric D., Doug A. Bowman, Regis Kopper, Cheryl Stinson, Siroberto Scerbo, and Ryan P. McMahan. “Effects of Field of View and Visual Complexity on Virtual Reality Training Effectiveness for a Visual Scanning Task.” Ieee Transactions on Visualization and Computer Graphics 21, no. 7 (July 2015): 794–807. https://doi.org/10.1109/tvcg.2015.2403312. Full Text
Zielinski, David J., Hrishikesh M. Rao, Marc A. Sommer, and Regis Kopper. “Exploring the Effects of Image Persistence in Low Frame Rate Virtual Environments.” Proceedings of the Ieee Virtual Reality Conference, 2015. Open Access Copy
Olk, Bettina, David Zielinski, and Regis Kopper. “Effects of perceptual load in visual search in immersive virtual reality.” Journal of Vision 15 (2015): 1064–1064.
Johnson, Teresa R., Rebecca Lyons, Regis Kopper, Kyle J. Johnsen, Benjamin C. Lok, and Juan C. Cendan. “Virtual patient simulations and optimal social learning context: a replication of an aptitude-treatment interaction effect.” Medical Teacher 36, no. 6 (June 2014): 486–94. https://doi.org/10.3109/0142159x.2014.890702. Full Text
Liu, A. C., B. H. J. Lee, and R. Kopper. “Towards a virtual memory palace.” In 26th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2019 Proceedings, 1046–47, 2019. https://doi.org/10.1109/VR.2019.8797836. Full Text
Grandi, J. G., M. Ogren, and R. Kopper. “An approach to designing next generation user interfaces for public-safety organizations.” In 26th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2019 Proceedings, 944–45, 2019. https://doi.org/10.1109/VR.2019.8797895. Full Text
Souza, V. C. D., L. Nedel, R. Kopper, A. MacIel, and L. Tagliaro. “The effects of physiologically-adaptive virtual environment on user's sense of presence.” In Proceedings 2018 20th Symposium on Virtual and Augmented Reality, Svr 2018, 133–42, 2018. https://doi.org/10.1109/SVR.2018.00029. Full Text
Soares, L. P., R. Kopper, and M. S. Pinho. “EGO-EXO: A cooperative manipulation technique with automatic viewpoint control.” In Proceedings 2018 20th Symposium on Virtual and Augmented Reality, Svr 2018, 82–88, 2018. https://doi.org/10.1109/SVR.2018.00023. Full Text
Clements, J. M., R. Kopper, D. J. Zielinski, H. Rao, M. A. Sommer, E. Kirsch, B. O. Mainsah, L. M. Collins, and L. G. Appelbaum. “Neurophysiology of Visual-Motor Learning during a Simulated Marksmanship Task in Immersive Virtual Reality.” In 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings, 451–58, 2018. https://doi.org/10.1109/VR.2018.8446068. Full Text Open Access Copy
Cao, Z., J. Jerald, and R. Kopper. “Visually-Induced Motion Sickness Reduction via Static and Dynamic Rest Frames.” In 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings, 105–12, 2018. https://doi.org/10.1109/VR.2018.8446210. Full Text
Zhao, Y., M. Forte, and R. Kopper. “VR Touch Museum.” In 25th Ieee Conference on Virtual Reality and 3d User Interfaces, Vr 2018 Proceedings, 741–42, 2018. https://doi.org/10.1109/VR.2018.8446581. Full Text
Zielinski, D. J., D. Nankivil, and R. Kopper. “Specimen Box: A tangible interaction technique for world-fixed virtual reality displays.” In 2017 Ieee Symposium on 3d User Interfaces, 3dui 2017 Proceedings, 50–58, 2017. https://doi.org/10.1109/3DUI.2017.7893317. Full Text
Corrêa, A. G., E. Z. Borba, R. Lopes, M. K. Zuffo, A. Araujo, and R. Kopper. “User experience evaluation with archaeometry interactive tools in Virtual Reality environment.” In 2017 Ieee Symposium on 3d User Interfaces, 3dui 2017 Proceedings, 217–18, 2017. https://doi.org/10.1109/3DUI.2017.7893349. Full Text
Soares, L. P., M. S. Pinho, and R. Kopper. “Design and preliminary evaluation of an EGO-exocentric technique for cooperative manipulation.” In 2017 Ieee Symposium on 3d User Interfaces, 3dui 2017 Proceedings, 203–4, 2017. https://doi.org/10.1109/3DUI.2017.7893342. Full Text
Judge, Tejinder, Regis Kopper, Sean Ponce, Mara Silva, and Chris North. “BABES-Brushing+ Linking, Attributes, and Blobs Extension to Storyboard.” Virginia Tech, 2008.
Kopper, Regis, Mara G. Silva, Ryan P. McMahan, and Doug A. Bowman. “Increasing the Precision of Distant Pointing for Large High-Resolution Displays.” Virginia Tech, 2008.
Virtual and Augmented Reality for Digital Humanities Institute (VARDHI) awarded by National Endowment for the Humanities (Speaker). 2017 to 2020
Augmented Reality Assisted Placement of External Ventricular Drain awarded by American Association of Neurological Surgeons (Mentor). 2018 to 2019
Design, Prototyping and Evaluation of Next Generation Public Safety User Interfaces awarded by National Institute of Standards and Technology (Principal Investigator). 2018 to 2019
MRI: Acquisition of a High-Resolution Stereoscopic Interactive Visualization System for Research and Education in Scienc awarded by National Science Foundation (Principal Investigator). 2014 to 2016
Comparative Evaluation of Input Devices for Virtual Reality Mine Simulation awarded by National Institute for Occupational Safety and Health (Principal Investigator). 2012 to 2014