Practical concepts and exercises with the C# programming language. Basic concepts of algorithms and data structures. Discussion of basic computer graphics concepts. Introduction to the Unity3D game engine. Importing various model formats into Unity3D. User interface design in Unity3D. Advanced scripting using C# for Unity3D. Unity3D common pitfalls and tips for optimizations. Usage of augmented and virtual reality libraries. Weekly homework and final project. No prior coding experience is assumed.