MA in Digital Art History/Computational Media

​ISS collaborates on and helps support two tracks of the MA in Digital Art History/Computational Media. The program builds on courses and well-developed strengths at Duke University, and requires ten (10) courses over three semesters in addition to summer research.  Students affiliate with an existing faculty research initiative, from which they will develop their own independent research project for the MA thesis, which combines written and digital project-based components.

The Digital Art History track engages digital technologies in the research and presentation of art historical questions. Common themes that can be explored are visualizing process, representing change over time, contextualizing displaced objects, and creating biographies of objects or databases/collections of materials. The ideal candidate for the Digital Art History track seeks to engage digital tools in historical questions about works of art, buildings and cities. The MA provides a springboard for advanced study in art history, archaeology, architectural history, and visual or media studies.  It also prepares students for future work in fields such as museums education and exhibition design, cultural heritage and preservation, public history, city planning, and architectural design. 

Funding may be available in the second and third semesters contingent on excellent work in the first semester of study.

The Computational Media track emphasizes the study of visualization technologies in the context of media and technology histories, cultural analytics, and new media forms of expression. Computational Media topics include the manufacture and dissemination of humanities data and its expression, the social and ethical considerations of digital cultural heritage interventions, and the aesthetic and rhetorical value of computational media forms. The ideal candidate for the Computational Media track seeks deeper understanding of the intersection of quantitative and qualitative modes of historical and cultural research, is actively engaged with hands-on computational media production, and is interested in productive cross-overs between arts and sciences communities. This MA track prepares students for further graduate study in digital humanities and computational media and for training for jobs in media, design, advertising, and technical industries, among others.  

The MA program encourages applicants from across the Humanities and Social Sciences whether from established disciplines, such as history, archaeology, and art history, or emerging fields of study, such as spatial history, media arts & sciences, technocultural studies, or cultural geography.